I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

      • Julian@lemm.ee
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 year ago

        I think the best I’ve seen it done is in Prey 2017. Lots of really good mechanics driven choices that are actually choices.

    • Etienne_Dahu
      link
      fedilink
      arrow-up
      14
      ·
      1 year ago

      Cough cough Mass Effect cough cough Cyberpunk 2077 cough cough

    • r1veRRR@feddit.de
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I personally find the most important part of those choices isn’t the actual effect, but whether the game managed to immerse me enough so that I care.

      For example, in Life is Strange, there’s a string of choices you can make that will get someone killed (or save them). The game invests enough time in the character before hand so when you come to the crossroads, the decisions FEEL very important. Do those choices have any big effects on the game? Not really. The character isn’t part of the main story line anymore after that, you only get some people referencing the difference. But if FELT important.

      Think about the polar opposite: Choices that change the entire game, but you aren’t invested in. Would those be interesting choices, or would that just be 2 games in the form of one, and the choice is just a kind of “game select screen”.