With the release of Baldur’s Gate 3, many gamers are wondering if they need to play the first two games before diving into the third. Here’s a breakdown of the plot of the previous 2 games.
With the release of Baldur’s Gate 3, many gamers are wondering if they need to play the first two games before diving into the third. Here’s a breakdown of the plot of the previous 2 games.
Did you try… pausing…? Never understood people who complain about real time with pause when the power to stop the game completely is just part of combat and the name.
They’re fundamentally different systems. RTWP tends to be faster and more reactionary because everything happens at once. Turn-based is more strategic, because you can only react to things after they happen, but it is a lot slower.
RTWP games do tend to have auto-pause options that can be set up to simulate turn-based systems, but no amount of pausing will change the way the game plays when not paused.
I’m well aware of how the systems work. The point is that you have more fine grained control over everything in rtwp even without automation.
Yeah i did but the true skill with RTWP is understanding when party members need to be moved. In my Limited experience its really Hard to Spot, when your in a disadvantageous Situation and youre losing the dps battle. In my case the difference in dps is often only spotted when the combat Has been going for a while, which in return means that a lot of the avoidable damage Has already been dealt
Sorry I’m coming in late, but one example I can give you is I absolutely hated having to lead my Fireballs because of casting time and the enemy running towards me with Haste and different movement speeds. No amount of Pause will change the imprecision.
(Liberal application of Web or Grease helped though, but I cannot stand RTWP for that reason).
Don’t lead your fireballs. Just wait to use fireball until the fight is setup and your tank(s) is in position. I guarantee this isn’t a RTWP issue. Most people complaining about RTWP just aren’t good at the game and refuse to understand more.
Source: played lots RTWP games when I was a literal child and made it work just fine on harder difficulties because I learned how to play the game and didn’t simmer about the combat system being one way or another.
I literally don’t care if yall want to mod your RTWP games to be turn-based or whatever, but don’t act like RTWP is the issue and not your own inability to learn.
Also I’ll add here that not every single fight in these games needs to be a masterpiece of strategy. RTWP allows you to blow through boring grindy combat that doesn’t require strategy if you’re over leveling an area or something. I’ll be doing quests and finding loot while you’re stuck grinding the same turn based combat over and over again.
If I’m used to playing tabletop and wanted to play digital D&D, I don’t really want to have to play completely differently than on tabletop. Having ranged characters being unable to utilise their maximum range increments because of RTwP is something that annoys me.
And it’s not like I can’t, it’s just incredibly fiddly. Blaming players for not “wanting to learn” an experience that is less enjoyable for them is disingenuous. You wondered why people don’t like RTwP, and I shared why: it’s nothing to do with not being able to deal with the speed (your “just pause!” remark meant this, I assume), it’s just a less optimisable experience when solutions like “waiting until the fight is set up” can take literal actions.
(Also syncing attacks is such a pain when everyone can have offset internal timers just because someone had to move one step further to get into position before taking their queued action.)
It’s what makes spells like Web and Grease so important, like I said in my original reply, so I already had my own solution, but it’s a fundamentally different game.