0.2.0b Patch Notes

  • All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
  • Rogue Exiles have had their Life reduced by 40% (on top of the change above).
  • The “of the Hydra” (Life Regeneration) Monster Modifier now only appears at Level 65+.
  • Tempest Bell’s Combo required to use has been reduced from 10 to 4.
  • Explosive Grenade and Voltaic Grenade Cooldowns have been lowered to 5 seconds.
  • All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.
    • Tuxicoman
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      17 days ago

      Ascension is unlocked lvl22, i tried it lvl 25 and succeeded it (monk, v0.2 HC standard league, no buy). I’m casual player (not played endgame more than 3 hours)

      It was the first challenge proposed in 0.1, which as for all the game, can be solved with just… better gear.

      Not all that is proposed can be done fingers in the nose without gear. That is what also makes great the reroll experience where you can ‘feel’ the difference of your smurf equipement to levelup faster.