Hey Rat Punchers, happy new year once again!

After a bit of a holiday break, I’m back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.

Read The Full Post Here!

  • PlumBrake@lemmy.world
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    4 hours ago

    Not true, only the boss needs to be pickaxed. Everything here can be prepared: sight options, cleansing potion for food, preparing huge damage + crowd control for the minions. Stamina potion can help chase and dodge against the boss, which essentially gives the player high pickaxe DPS. Without options, there is no adaptation, and that’s the “sewer problem” that’ll hopefully not exist in the vault.

    And please stop twisting my words. I never said that challenges are bad because they make things harder. I’m saying that a game can be both difficult and fun, and if said difficulty strips away entire classes and core gameplay elements to remove player choices, then it’s bad game design, and we can learn from successful games on how to better create difficulty. If the google result to “Shattered PD challenges” is players complaining how poorly designed it is, then there’s a problem.

    • Pickyfan@lemmy.world
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      3 hours ago

      You can win the quests without encountering minions, fighting them, without wasting food, and without vision

      Even if you can’t, you can severely limit the minions damage output with proper positioning

      Also, I really don’t care what your opinion on challenges are

      But you only complain that it’s gonna make the game harder for people who play challenges. A really big portion of people don’t play challenges

      And if you happen to be someone that does, then you gotta take the difficulty level that comes with it

      • Spellbound@lemmy.world
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        17 minutes ago

        Woww see, this insane thread is exactly why I’ve been calling you out for being a dick. You’re harassing people on other sites too, this disrespectful typing style of doubling down and constantly saying bro is too similar, you just keep butting in to conversations you don’t like and say tank warrior is better than cleric among other crazy takes. Just pipe down and let people say their opinions bro… disagree if you want but don’t be stubborn and have a respectful open mind, and stop twisting words to make people look bad

        • Pickyfan@lemmy.world
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          4 minutes ago

          How, am I being a dick

          How am I harassing anyone

          I’m literally allowed to have opinions

      • PlumBrake@lemmy.world
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        2 hours ago

        That’s an exaggeration, but it’s not about what’s possible. The game is about tweaking the winrate in your favor with better options and decisions, using core gameplay elements from your bag, and having choices like these are essential to the game.

        And that’s perfectly fine if you don’t care about my opinion! But I’d like to share my opinion to the dev and other people regardless, in hopes it will improve the game like warrior, and you cannot stifle these discussions just because you don’t care about it.

        Challenges can be added + improved for those who play it, to be more fun. Imagine if the hard mode of RPGs simply remove your spells and gear. Sure, it’s more difficult, but it’s like installing a “negative update” that removes entire chunks of gameplay. Players criticize Shattered’s challenges because they care about Shattered, and telling them to just “take the difficulty level” is insensitive and improvements cannot be made like that.

        • Pickyfan@lemmy.world
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          2 hours ago

          Bro, this isn’t about the challenges, the challenges will get probably be better in the future

          Your criticism as you call it, is basically telling a Dev to drop a whole concept and replace it with your own

          It’s not helpful feedback, at all.

          That’s what I have issues with, you haven’t even seen the quest and you already want it gone.

          • PlumBrake@lemmy.world
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            50 minutes ago

            Please don’t twist my words again by saying “basically”. I’m not forcing Evan to drop the concept entirely, I’m only highlighting possible problems with that idea as well as giving alternate solutions, before any significant effort is put into that concept. But ultimately I’ve mentioned it’s up to Evan to decide on which direction to go.

            The thing is, by the time we’ve seen the quest, a significant amount of effort has been put on it already, making change difficult. Criticisms are much more helpful earlier in the development phase, where it’s still just ideas and concepts. By doing this, we can avoid the “sewer problem” preemptively before it happens.

            • Pickyfan@lemmy.world
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              34 minutes ago

              Again, you haven’t seen it yet, and you already have problems with it

              Trust the process