Hey Rat Punchers, happy new year once again!
After a bit of a holiday break, I’m back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.
Bro, this isn’t about the challenges, the challenges will get probably be better in the future
Your criticism as you call it, is basically telling a Dev to drop a whole concept and replace it with your own
It’s not helpful feedback, at all.
That’s what I have issues with, you haven’t even seen the quest and you already want it gone.
Please don’t twist my words again by saying “basically”. I’m not forcing Evan to drop the concept entirely, I’m only highlighting possible problems with that idea as well as giving alternate solutions, before any significant effort is put into that concept. But ultimately I’ve mentioned it’s up to Evan to decide on which direction to go.
The thing is, by the time we’ve seen the quest, a significant amount of effort has been put on it already, making change difficult. Criticisms are much more helpful earlier in the development phase, where it’s still just ideas and concepts. By doing this, we can avoid the “sewer problem” preemptively before it happens.
Again, you haven’t seen it yet, and you already have problems with it
Trust the process