I finally wormed my way to the second type of ascendency trial last night, and after a good rest I’m ready to properly vent about both of them.

The first trial is a rogue like dungeon crawl in which getting hit too many times regardless of life totals ends your run. Across the various times I’ve run it, the stages themselves are not bad. You get to choose your path and hope everything works out with the positives and negatives of the new rooms you come across. The various challenges are also interesting.

However, the final boss is absolutely abysmal to fight against. In a mode where the term honor is used, this thing has several area of effect attacks that aren’t visually telegraphed at all. Even it’s normal slam attack has a decently sized area of effect.

Whats worse are the various and random effects it also has that spew projectiles all over the place. If you’re not fast enough in killing the thing, the battlefield basically becomes a bullet hell. My first clear I spent more time looking at my character to see where safety was than the boss. It feels not great for the first encounter of this system to include what amounts to rng damage pings from out of no where.

The second trial (and currently only other) trial you’re introduced to is based on the ultimatum league from path 1. You choose a modifier, go into a space, and do the challenge. Finish that and you go to the next, stack a new modifier, and do the next challenge. It’s fairly straight forward and some of the modifiers are terrifying but manageable… Until you get to the boss.

The boss doesn’t so much fight you as it does flop around the area farting annoying elemental effects everywhere. I’m glad I’m playing a ranged character so I can just not be near the damned thing… But this is where those modifiers come in big. If you chose any of the mods that cause the ground to get more area of effect effects on it, good luck. The boss bounces around so much you will have to chase it down while also keeping an eye on any poison, ice, fire, or electricity on the ground… And whatever other effects might be problematic. I probably died a good 4 times on the boss alone, and twice to the challenges before due to not minding my modifiers. (do NOT dodge roll through death bubbles… They body block you.)

I don’t really feel cheated by either of them even after all of this is said and done… But I do feel that they are incredibly poorly chosen for their respective trials and would really benefit from being moved to either later bosses, or elsewhere in the game.

  • tuxicoman
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    4 days ago

    it’s a grind game. not a skill game. easy mode is unlocked with more playtime. you then come back with better stuff and better chances to win. i see no problem with that approach and prefer that to diablo 3/4 that forces you to play easy world tier for days. But if you think you can win anything proposed to you with whatever gear juste because you unlocked the entrance. This is not true. Game is not balanced like this. This wouldn’t work as some build and skills are better than others.

    • Coskii@lemmy.blahaj.zoneOP
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      2 days ago

      Apparently I unlocked easy mode by fighting the literal dps check in act 3. Everything afterward was cake compared to it.

      The only point of the topic was that those particular bosses seem like bad fits for the intended trial introductions. Later on they’d be fine. To start out they’re absolutely abysmal to fight against.

      And I honestly think the chimera boss was just a mistake all together. You don’t even really fight it so much as wait around for it to get near you so you can beat on it for 5 seconds before it leaps away for another minute. It’s the only boss I’ve encountered that the health bar disappeared and music simply stopped for.