A Starfield anime series, detailing The Settled Systems, mechs, Akila City, and more in Bethesda’s follow up to Fallout and Skyrim, has suddenly arrived.
They (Bethesda) have a track record of making great games, even counting all the buggy, glitchy, janky bullshit that comes with them. I’m not expecting a total failure or a smooth launch based on literally every game they’ve put out since I discovered them with Morrowind. A good game, with the same jank and maybe even new jank is what I’m expecting.
Yeah, I think they get some unfair flack for “buggy” games. It’s kinda true, but at the same time I feel like they release boundary-pushing games. Granted Im also looking back at skyrim and FO3 with the bias of nostalgia.
To be fair, by the end of Oblivion, you end up faster than a horse in Oblivion (and while you could make your own horse faster, it did also increase the chance of the horse dying because you ran too fast off a hill).
They (Bethesda) have a track record of making great games, even counting all the buggy, glitchy, janky bullshit that comes with them. I’m not expecting a total failure or a smooth launch based on literally every game they’ve put out since I discovered them with Morrowind. A good game, with the same jank and maybe even new jank is what I’m expecting.
The jank is part of the charm. Who doesn’t remember Skyrim Horsing their way up a mountain?
Yeah, I think they get some unfair flack for “buggy” games. It’s kinda true, but at the same time I feel like they release boundary-pushing games. Granted Im also looking back at skyrim and FO3 with the bias of nostalgia.
I largely believe that to be the only reason horses exist in Skyrim because unlike Oblivion, you don’t actually go any faster on a horse in Skyrim.
To be fair, by the end of Oblivion, you end up faster than a horse in Oblivion (and while you could make your own horse faster, it did also increase the chance of the horse dying because you ran too fast off a hill).