That’s a lot. There’s also a lot of project management bloat, churning the same work over and over because the direction of the project keeps changing. And it’s also a whole lot that it’s become normal for AAA games to have absurd scopes, 70 hour play times, open worlds, every mechanic anyone has ever heard of, etc.
That’s a lot. There’s also a lot of project management bloat, churning the same work over and over because the direction of the project keeps changing. And it’s also a whole lot that it’s become normal for AAA games to have absurd scopes, 70 hour play times, open worlds, every mechanic anyone has ever heard of, etc.