RedWizard [he/him, comrade/them]@hexbear.net to games@hexbear.netEnglish · 1 month agoThe official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassingwww.pcgamer.comexternal-linkmessage-square5fedilinkarrow-up142arrow-down10cross-posted to: piracy@lemmy.dbzer0.comnintendo@lemmy.worldgames@lemmy.worldgames@hexbear.net
arrow-up142arrow-down1external-linkThe official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassingwww.pcgamer.comRedWizard [he/him, comrade/them]@hexbear.net to games@hexbear.netEnglish · 1 month agomessage-square5fedilinkcross-posted to: piracy@lemmy.dbzer0.comnintendo@lemmy.worldgames@lemmy.worldgames@hexbear.net
minus-squareClimateChangeAnxiety [he/him, they/them]@hexbear.netlinkfedilinkEnglisharrow-up11·1 month agoDidn’t Nintendo get in trouble before for using a publicly available emulator (and stolen code for said emulator) for one of their console eshops?
minus-squareAernaLingus [any]@hexbear.netlinkfedilinkEnglisharrow-up10·edit-21 month agoThink you might be mixing together a few things: the ROMs on the Virtual Console with iNES headers (already mentioned) and an unrelated third-party developer using mGBA in a commercial game without providing credit or complying with the license. In the latter case, they did end up complying in the end.
minus-squareClimateChangeAnxiety [he/him, they/them]@hexbear.netlinkfedilinkEnglisharrow-up6·1 month agoI had actually not heard of the second case, it was Nintendo’s roms I was thinking of
minus-squareComrádaí Guts@lemmygrad.mllinkfedilinkEnglisharrow-up8·1 month agoIIRC it wasn’t the emulator that was the issue but the roms they were selling. Some of the NES roms they were selling on the wii u eshop had come from romsites and were not ripped by nintendo themselves.
minus-squareClimateChangeAnxiety [he/him, they/them]@hexbear.netlinkfedilinkEnglisharrow-up8·1 month agoOh yes that’s what I was thinking of!
Didn’t Nintendo get in trouble before for using a publicly available emulator (and stolen code for said emulator) for one of their console eshops?
Think you might be mixing together a few things: the ROMs on the Virtual Console with iNES headers (already mentioned) and an unrelated third-party developer using mGBA in a commercial game without providing credit or complying with the license. In the latter case, they did end up complying in the end.
I had actually not heard of the second case, it was Nintendo’s roms I was thinking of
IIRC it wasn’t the emulator that was the issue but the roms they were selling. Some of the NES roms they were selling on the wii u eshop had come from romsites and were not ripped by nintendo themselves.
Oh yes that’s what I was thinking of!