stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square255fedilinkarrow-up1750arrow-down127file-textcross-posted to: PCGaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
arrow-up1723arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square255fedilinkfile-textcross-posted to: PCGaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
minus-square5BC2E7@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·edit-21 year agoThe article says 40% to 70%. Not 20% So halving your sales by ~50% on a small market doesn’t go well
minus-square5BC2E7@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·1 year agoI suppose you are entitled to your opinion and so am i. I will keep not buying or refunding games that make me uncomfortable. developers that cater to you and oppose supporting teleportation will learn how it goes as well.
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The article says 40% to 70%. Not 20%
So halving your sales by ~50% on a small market doesn’t go well
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I suppose you are entitled to your opinion and so am i. I will keep not buying or refunding games that make me uncomfortable. developers that cater to you and oppose supporting teleportation will learn how it goes as well.