Had the day off so I finally played it. I liked it overall, but the “scary action” parts kinda sucked (which is common with these kinda games - e.g. Soma)
Agreed those parts were the most frustrating and weakest parts that kinda pulled me out of the experience. In contrast I actually didn’t mind it in Soma so much as those sections seldom were much of a threat so managed to pass them without much frustration. But they didn’t add much to the experience tbh the narrative and environment of that game was already perfect enough
Yeah, the horse monster maze was mostly easy to figure out what to do, but I lost my patience when trying to complete it, which probably made it the worst of the three.
The graveyard maze and fetus duct maze at least were confusing enough that I kinda got some sort of (seemingly intentional) emotional response from the gameplay
It’s hard to hold it against the game - bigger budget games have the same kinds of problems. It’s hard to have a horror gameplay set piece that’s tricky enough to emotionally engage you yet not have too many frustrating restarts.
Had the day off so I finally played it. I liked it overall, but the “scary action” parts kinda sucked (which is common with these kinda games - e.g. Soma)
Agreed those parts were the most frustrating and weakest parts that kinda pulled me out of the experience. In contrast I actually didn’t mind it in Soma so much as those sections seldom were much of a threat so managed to pass them without much frustration. But they didn’t add much to the experience tbh the narrative and environment of that game was already perfect enough
spoiler
Yeah, the horse monster maze was mostly easy to figure out what to do, but I lost my patience when trying to complete it, which probably made it the worst of the three.
The graveyard maze and fetus duct maze at least were confusing enough that I kinda got some sort of (seemingly intentional) emotional response from the gameplay
It’s hard to hold it against the game - bigger budget games have the same kinds of problems. It’s hard to have a horror gameplay set piece that’s tricky enough to emotionally engage you yet not have too many frustrating restarts.