‘A lot of games are released with high budgets, and they’re not selling’
The good ones are.
I don’t see Elden Ring devs complaining, maybe focus on gameplay and style more than graphics and MTX and hollywood actors?
Yeah, it’s fucking awesome! Nothing makes me happier than seeing a AAA studio sink big bucks into a project that was destined to be a dumpster fire, then release it as a timed exclusive loaded with DRM for good measure. I really hate that there are developers falling victim to the overall shittiness of the games industry, but I don’t know how else studios are supposed to learn that people want to buy games, not lease online storefronts. On that note, anyone have any good indie recommendations?
Meanwhile all we need to keep us happy are AA budget games to perhaps dormant franchises which haven’t seen the light of day in a few decades.
We don’t need AAA or … Lol AAAA budget games every time
THQNordic and Nightdive have been carrying this sector of gaming for me lately
Tim Sweeny when he notices that enshittification in games doesn’t seem to work very well anymore: industry is going through a “generational change”.
When I buy a game, I want a game.
Not yet another platform to bleed my wallet dry.
I also don’t want to be forced to use some stupid storefront just because the publisher wanted an extra 18% cut or whatever. If your game lives and dies by that 18% cut, perhaps you should make a better game.
If I want to use EGS, GOG, or Steam, that should be my choice, don’t force me to switch to something else just because you want higher margins.
Remove all the garbage. The DRM, the proprietary launchers and the requirement to constantly pay to win.
Gen 9 has been a complete failure. PS5 and Xbox Series are not delivering a next generation experience and the companies that produce those consoles have insulted the intelligence of their player bases for too long.
If they want me to buy AAA releases when they come out; they need to be actually fun, no rootkits, no microtransactions.
Exactly. And no game-breaking bugs at launch.
Nintendo for all the awfulness that is their legal department got this right. I pre-ordered Zelda: Echoes of Wisdom, and it worked absolutely fine when I plugged it in. Yeah, there was a day 1 patch (didn’t check the state of things before the patch), but I haven’t had any issues with it so far.
Indies also often get this right. There are plenty of devs I trust to have a solid product day 1. No stupid DRM, microtransactions, etc, just a fun game.
I don’t care too much about graphics, I just want a fun game to play, and I’m unwilling to pay to be a beta tester.
Fuck Tim Sweeny
More like Slim Weeny
Chikka chikka Slim Weeny!
Fun beats pretty.
Is this for video games or romantic advice?
Not only that, but pretty much everything else, including weapons and cars.
Removed by mod
Buying a Triple A Game has become a liability:
Online Only
Limited Lease via Digital Store with unknown lifespan
User Account Activation
Actual Fucking Rootkits
Trouble is, companies with shareholders have to chase the profits, and they have to protect them at all costs, which leads to a situation where the AAA companies feel like they have to lock their shit down tight. And that ain’t compatible with 100% of their markets.
It’s become an arms race because they can’t just accept that people will pirate their games regardless of what they put in place. But the more they put in place, the more likely people are to want to pirate.
I just don’t understand how “line go up” is a thing when so many refuse to buy because of stupid DRM. I know we’re in a minority, but surely the DRM doesn’t actually increase sales, right? People who would pirate will just wait, so I doubt it’s actually translating to more sales than if they courted the anti-DRM people.
Yep this right here. The moment they appear like they don’t care about red line going up or CEO saying “no” they’ll remove them from the company and appoint someone who will
Well, when you invest $$$ into something that’s meant to be fun and it’s not fun, then there’s your problem. Why not invest in the game designers and scale down the graphics/fancy stuff and exec salaries?
I’m gonna take a wild guess that the games with high budgets that aren’t “selling”, are just not selling “enough” to cover the “costs” of the executives. I guess it wasn’t much of a guess:
and they’re not selling nearly as well as expected," Sweeney said. "Whereas other games are going incredibly strong
Do they think that these other games “going incredibly strong” are making the money they hope to make? They’re probably making much less but managing it much better. The savings are almost infinite when you don’t approve every executive bonus pay package.
Fuck you Tim Sweeney. Fuck the fortnite model and fuck you for delisting and shutting down the Unreal franchise.
Just curious as to what you think the Unreal franchise could provide the modern gaming landscape that we aren’t getting now. It always struck me as pretty bland.
The Unreal franchise can provide the Unreal franchise. There was no real reason for epic to delist the games from all the store fronts and shutdown the master servers other then wanting to control their brand. It was costing them pennies to keep that stuff up and to even shudown the single player games was completely.
As far as “the modern gaming landscape” goes, it can suck it. I’m not interested in playing modern multiplayer shooters. I’m tried a few and they come across as walking simulators and fidget spinner simulators.