I just have begun to accept that I’m not the market for games anymore, because I’m unwilling to buy something that is most probably going to end up broken some point in the future once there’s no more money to be squeezed out of it.
Most games still aren’t like this though and this is really one of the few games where it’s justifiable because of the nature of the technical challenges in letting players explore the real world.
I’m big into the retro and preservationist movements, and while I’m certainly not capable of providing a good answer as to how you could implement the features they have, it makes it where the game is, effectively, dead and not salvageable as soon as Microsoft decides to pull the plug.
Sure, you could maybe do a reimplementation of it on your own and host all the data and such, but realistically it’s a cool thing that’ll eventually vanish from usability.
(I also don’t expect most people to care, but it’s still a case where it’s built in a way you really can’t preserve it as it is right now.)
Most games still aren’t like this though and this is really one of the few games where it’s justifiable because of the nature of the technical challenges in letting players explore the real world.
I’m big into the retro and preservationist movements, and while I’m certainly not capable of providing a good answer as to how you could implement the features they have, it makes it where the game is, effectively, dead and not salvageable as soon as Microsoft decides to pull the plug.
Sure, you could maybe do a reimplementation of it on your own and host all the data and such, but realistically it’s a cool thing that’ll eventually vanish from usability.
(I also don’t expect most people to care, but it’s still a case where it’s built in a way you really can’t preserve it as it is right now.)