Oddly? The game needs ram to store data like variables that the game generates, like physics simulations, among other game systems. The game’s asset size alone doesn’t really matter.
Nah, most of the space is filled with textures in a graphical game. Which is odd in 2:1 RAM:disk ratio, since most of the textures are in ddx nowadays, a format the GPU can use 1:1. You can’t really compress ddx.
Still has to be put somewhere, for speed of access. Directly disk to vram would prkbably feel like the chunk loading in Kenshi (engine is old and devs were amateurs).
Oddly? The game needs ram to store data like variables that the game generates, like physics simulations, among other game systems. The game’s asset size alone doesn’t really matter.
I know. That statement was weird. In just a few lines of code I can chew up all available ram on a machine.
Which is you messing around, nothing professional. RAM leaks are a big bug.
Nah, most of the space is filled with textures in a graphical game. Which is odd in 2:1 RAM:disk ratio, since most of the textures are in ddx nowadays, a format the GPU can use 1:1. You can’t really compress ddx.
They’re taking ram, though not vram.
Still has to be put somewhere, for speed of access. Directly disk to vram would prkbably feel like the chunk loading in Kenshi (engine is old and devs were amateurs).