🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 10 months agoAnon turns on raytracingsh.itjust.worksexternal-linkmessage-square170linkfedilinkarrow-up1824arrow-down118
arrow-up1806arrow-down1external-linkAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 10 months agomessage-square170linkfedilink
minus-squareHadriscuslinkfedilinkarrow-up2·10 months agoYes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers
Yes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers