🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 6 months agoAnon turns on raytracingsh.itjust.worksimagemessage-square171linkfedilinkarrow-up1822arrow-down118
arrow-up1804arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 6 months agomessage-square171linkfedilink
minus-squareHadriscuslinkfedilinkarrow-up2·6 months agoYes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers
Yes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers