@nostupidquestions Did the fighter/rogue/cleric/wizard core and its various iterations come from tournament play?
Or maybe there’s just not that many permutations for team compositions in early dnd?
AI says
"Character Class Distribution
For AD&D tournament play, successful teams typically included:
At least one primary fighter (Fighter, Paladin, or Ranger)
One primary spellcaster (Magic-User or Illusionist)
One healer (Cleric or high-level Druid)
One skill specialist (Thief or Bard)"
D&D comes from chain mail, a heroic fantasy miniature battle game inspired by naval miniature battle game. Hence the concept of character class (instead of boat class) and armour class (where the lower the better). But based on that, slowly the idea of playing a single character appeared and it turned into D&D and then early RPG
Modern RPG got (Somehow) rid of character class (even though some archetype/Playbooks are classes witha different name) and armour place. But D&D kept it by traditipn