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Joined il y a 11 mois
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Cake day: 26 février 2025

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  • Actually it’s hard to keep politic out of RPG.

    In game, politic is what makes the game more than just killing random person you know the Princess who want to escape a political marriage, the advisor looking to become the lord, the church and and the merchant guild trying to gain influence ? All of that is politics. and all of that is what makes your campaign fun.

    In real-life, like any other social activity especially if you get wider than a closed circle, politics get involved, your club need to talk with the mayor to get a slot in the municipal culture centre or rent a room in a school. Moreover, RPG tend to have a bad reputation and be not correct according to conservative which make it even more political than tons of other RPG, if you let church and right-winger tell you which hobby are acceptable you won’t be able to play RPG


  • Isn’t it pretty standard ? Finish high school at 18 + 5 years to get a master is already 23, so 24 would be a year late, that’s absolutely fine. Let’s say you retook a year to get better ranking, then spend a year as an exchange student abroad but failed due to language issue, it’s already graduating at 25. Let alone if you work aside the university which can mean you fail each year once.








  • ZiggurattoForum LibreRyan Rivera <iizywey@yvfouza.brickwall.pl>
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    il y a 3 jours

    Ah mon cher hacker vous m’avez frappé à cœur, d’ailleurs j’ai aussi des vidéos de vous devant des vidéos de chatons mignons, imaginez que vos amis méchants pirates apprennent ça. Alors je vous propose d’etre quite, toute révélation de votre part entraînera afune révélation de mon côté












  • Many actually don’t, they don’t convert (much) the capital to money, so they avoid capital gain-tax (which tends to have exception for business owner and long term holder), often they use company asset (like an average worker gets a phone, a laptop and sometimes a car, but they get a boat, a jet, and a nice house on the company budget), borrow money against stock, and actually don’t need that much of their actual money (remember that a billion is huge we don’t talk about getting a nice house, and a private jet, but multiple airliner, and a brand-new top notch hospital in the centre of an expensive city, including all worker wage for a while).

    This is why so many people support a net worth tax like if you pay less than 2% of your net worth in regular tax, then you get an extra tax to reach these 2%



  • In democracy, citizen decide how the tax money is spent by voting, usually it’s an indirect vote : you elect people to vote the budget, which makes sense considering the difficulty on the tax. But typically, left wing will put more money in education, healthcare, and rehabilitation programs while right wing will put money in police, militaires and supp rt outsourcing essential services to private corporations. Stuff can be complex as you need to pay pensions, state worker, fulfill international commitment (EU budget, NATO budget) and maintain all the existing infrastructures, and only then you can invest/re-allocate budget (which can trigger an outrage, cutting welfare expense or closing a hospital can have dramatic consequences for citizen)

    If there isn’t enough money se government can borrow money, typically they don’t go the bank but say they need X billions for Y years and find investor ready to lend them this money (it tends to be quite safe, do you foresee US or Germany not paying their debt in 5 or 10 years?) alternative is to print money (aka inflation) or raise taxes. For structural investment that will bring monee, it makes sense to pay them over 10 years with the extra tax yield thanks to the new highway/university/dam. However, it also means that instead of “taxing the rich” you borr w their money and give them back, while us commoner do n’t directly see our tax money ney back


  • Ziggurattorpg@ttrpg.networkLet's burn down Dolmenwood
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    il y a 10 jours

    And we’ll also have a lovely game of chicken as players try to gauge whether they need to move on or face being caught in the inferno.

    This is actually the part I was looking for, why do you want complex mechanics to deal with something which is part of the storyteller job ? and indeed, it can bring some games

    In my upcoming megadungeon Inkvein, each of the 4 factions has a 10-step event track. Which faction advances and at what time is randomised via dice rolls. This creates an unpredictable and evolving situation that even the GM gets to discover as it unfolds.

    One more example why I feel like OSR gamers and narravtive gamers are closer than what they claim, because it sounds like a narrative clock (Which actually is way older than the narrative trend, I’ve been using them as homebrew variant of long term actions for decades)