With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.

  • brsrklf
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    20 hours ago

    That’s honestly what I am worrying it would be, and what I meant by a huge part of the game being “impersonal”.

    Daggerfall has parts that are fascinating, even long after its time.

    Its custom class creator is rather fun. Its magic effect system too… despite some of the most intriguing effects not even working at all. Seriously. You can craft those spells, they just don’t do anything.

    Its dungeons are intimidating in scale, and the 3D automap is both a feat and almost no help at all.

    There are freaking linguistic skills, plural because there are like 8 different languages or so. They are mostly useless, because they just add a slight chance a monster won’t attack you, but since you don’t know when it works you’ll murder them anyway.

    And then there’s the undistinguishable random quests and the grind.