machinya [it/its, fae/faer]

just a machine lurking

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  • 35 Comments
Joined 1 year ago
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Cake day: August 17th, 2023

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    1. RE2 (1998) - hard to beat. great in every aspect. having 2 scenarios that affect each other is sooo good that i want more games doing that. extra modes are quite challenging and fun to play.
    2. REmake (2002 GC) - perfect in almost every way. I’m very sad that there were no more games in that style since for me it’s probably the perfect survival horror experience. I still like the original but the remake improved almost every single aspect of it.
    3. RE3 (1999) - it has a bunch of problems but is probably the funnier one to play. making up challenges to finish the game gives it an arcade-like feeling. nemesis keeps being scary even when i have every place he can appear memorized

    honorable mention to outbreak. i only played it in single player mode but i’m sure it would probably enter the list if i had the chance to play multiplayer. between it and REmake were two very good ways of moving the franchise forward and keeping the formula interesting. sadly, they went the action route so we got okay-ish games (4 is great although it still ranks way below the classics for me) instead of hypotetical masterpieces.


  • Peace Walker has some very good things but the game is either hit or miss. it’s very short missions oriented that are meant to be replayed multiple times. it has a couple of mobile-game-like minigames that are fun and weird to play. it totally feels like a portable game even on the remaster versions. it’s recommended to play it with multiple players if possible.

    story is enjoyable even if it’s a mess. it has some questionable points but overall it’s okay. it also replaces the codec calls with tapes that are literally meant to be heard on the go




  • i think is more likely to be a “mainstream gamers do not like this” line of thought, like with motion controllers. DS and 3DS did really well, but they had always the “casual” label (analogue to the wii and motion controllers) so “mainstream gamers” stayed away from them. even with the wiiu, that had native dual screens, nintendo tried to cater to a “mainstream gamers” audience and there are too few games that actually uses the dual screen effectively.

    there might be more to this, like casual audiences moving to mobile games and only “gamers” buying consoles, but i’m not educated enough in the topic to make a judgement there.

    tangentially, but

    loading minigames patent

    what the fuck is this??? how did someone actually accepted this?? how did I not hear about it before? this is silly on so many levels. like, patentings characters jumping or so (don’t doubt something like this exist, but also don’t want to know)



  • I have been saying for years that dual screen (or asymetric screens. can’t really remember the name) was one of the best ideas in gaming that got fully abandonned no clue why. there are just a few games outside the ds line that actually did that and they were great (GZ did great. wiiu having two screens by default did not use it as much as it should). the DS games having usualy the map or sometimes inventory management on the secondary screen was simply great. many games would totally benefit from that









  • is this really the feeling people outside mexico has about the situation? as someone that lived a big part of his mandate, and part of claudia’s mandate on mexico city, I really feel like it was just a neoliberal government disguised as left populism. the biggest changes that I can remember were giving way too much power to the military and ignoring a bunch of problems.

    there were a couple of things that I remember being good, but none of them looks remarkable enough to make me thing about socialism. socdem at most and I’m not even sure.

    that said, maybe living the period from inside gives me some kind of short sighted view, but a bunch of people there that I know that has leftist tendencies (most of them anarchists, no clue why) have a similar readings of the situation