The first is that I don’t understand how this doesn’t also apply to Steam or Epic Games or any other basic storefront (except GOG of course).
There were three points in the post you’re replying to. Not all Steam games have DRM; I’m going to assume we’re talking only about games using the their DRM:
TL;DR 1: It’s not as much of a concern for Steam as it is for Denuvo.
TL;DR 2: Steam is a storefront, and it’s expected that their sales percentage would cover DRM costs for the game. This is a concern for Denuvo, but not really one for Steam.
TL;DR 3: Steam DRM is regularly complained about in this regard.
I dislike Epic , so I’m not the person to give them a reasonable defense/discussion - you’ll have to find someone else for that.
E-Lemminators
Some slight additions:
Google gives their word that Chrome itself will keep it disabled for a random 5% of users at launch.
I’ve emphasized what I view to be the problems.
This requires you to trust that Google will actually do this at launch; and to be fair I expect they probably will. That said, it’s not a legally binding statement. Promises are cheap.
This requires you to trust that the ‘random 5% of users’ figure will remain a thing forever, and not be silently rolled back in a Chrome update two years from release once most of the complaints die down.