Necropola’s Test-Account on lemmy.wtf
deleted by creator
deleted by creator
Re-posting from my lemmy.wtf
account, since outgoing federation from lemmy.sdf.org
appears to be broken at the moment:
@necropola@lemmy.sdf.org said:
Of course I don’t know for a fact that LFG actually checks subgroup 1 to figure out whether a squad’s map is full, but it seemed pretty plausible.
Also, I didn’t say that map full detection is in any way related to the squad size limit. The question is how does LFG determine whether a squad’s map is full? Does it actually check the map of the squad’s commander (squad might not have one) or does it check the map of the first player in subgroup 1 (which is what I think).
I have even seen squads to explicitly use subgroup 1 as a lobby/queue for players not in the commander’s map (yet) which would be really bad, if LFG actually uses the first player of subgroup 1 to check whether the squad’s map is full.
I’m looking foward to the offhand pistol buffs and the Relic (of Aristocracy) fixes for my Celestial Mechanist. This should significantly increase the damage.
Mechanical Genius: For a short period of time, the effect will remain active even after the mech moves out of range of the engineer
Not quite clear, why they don’t get rid of this mechanic/penalty entirely, knowing how much the Mech enjoys to wander off.
Overall, mostly buffs, so probably most will be happy.
deleted by creator
Well, they found GS to be too strong on non-Vindicator, nerfed it to the ground and buffed some Vindicator traits instead, e. g. damage increase after dodge. I’m getting tired of this messing around for the sake of “balance”.
You can also send an in-game mail, if you neither find Meldrk (meldrik.3572)
nor me (xlion.3065
or brogrum.1309)
being online. Please state your account name in that mail (though I think guild invitation via character name work, too).
And don’t forget to once in a while open the guild panel when you are in-game to check for a pending invitation to our guild.
Oops, I should have posted this from my Necropola☑ account.
I (Necropola) am writing this from an account on another instance since I can now no longer login at all. After going through the “forgot password” procedure I was logged in for a few minutes and then I was logged out again (cookie expired?).
After 3 password resets this does not work anymore either and I’m now permanently logged out.
POST https://lemmy.world/api/v3/user/login
returns 404 in client.js
payload: {
"username_or_email": "necropola",
"password": ""
}
Also,
BE 0.18.1-rc.4 | UI 0.18.1-rc.7
lemmy.world
does also not work. At least not properly, It kinda worked after 10 tries, but I only see a few (new) posts. But I am able to manually “pull” (search for full URL) certain (older) posts and then add a comment.
I’ve just watched WP’s stream where he tries out the new weapons (beta) and I’m rather unimpressed. I’ll wait until they are actually finished and we know what the final numbers are. What really irritates me are the alternate implementations of existing concepts like the combo fields on guardian pistol.