This is for people who live having colonies with 100s of colonists.
Sparta 1100
TheVillageGuy
Founder of RWP Gallery
- 86 Posts
- 313 Comments
Village Vibe adds an autonomous Village population to the player’s RimWorld maps. New Citz arrive through population events, become part of the local village population and develop lives of their own alongside the player’s colony.
• Citz are independent villagers and cannot be drafted, zoned or directly commanded • They socialise with colonists, form opinions, relationships and romances • They may aid injured colonists by fetching medicine, tending wounds, feeding them or keeping them company • They respond to fires, danger and other emergencies on the map • Nearby Citz can witness how villagers are treated • Harmful actions affect wider Village reputation and may trigger collective hostility • Relationships, reputation and hostility persist over time • Citz form couples, have children and take part in childcare • They pursue their own work, leisure, social and family priorities • Annual celebrations and other incidents create further interaction between villagers and colonists • Population size and arrival frequency can be configured or adjusted for performance
Village Vibe creates a living neighbouring population on the same map: socially connected, reactive and capable of cooperation or retaliation, but never under direct player control.
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Can you tell if a map has been used?
2·4 months agoAh. I don’t think there is one, sadly
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Can you tell if a map has been used?
2·4 months agoWhat is yikes about it?
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Can you tell if a map has been used?
3·4 months agoIn the savegame you can find quest status
Nice, thanks for posting! Could you add some more info to the title please? Thank you
You might want to stockpile some more stone blocks. Also could you give us some more details like amount of colonists, wealth etc.?
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•What is an item, building to feature that you have never used in this game?
9·6 months agoThe entire growth vats system
Now I understand what you’re saying
The Rimworld community is and always has been one of the most welcoming, civil, collaborative, and supportive in general and specifically nonjudgmental about play-styles
That’s one of the reasons why I still love this game. The general consensus is that Rimworld is made to be played whatever way you like. The fact that is has a scenario editor and doesn’t use achievements confirms this
I don’t think it’s accurate to map patterns from other gaming communities onto RimWorld. The comparison doesn’t fit well
even though people do get bullied as soon as a mod is “unbalanced”
How do you mean bullied?
People who want games to be hardcore just gave a fetish for suffering or something.
If that’s their way of having fun… Why not
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•Rimworld Anomaly Playthrough
1·6 months agoThanks for posting! Could you add some more info to the title? The about of colonists, colony age, difficulty etc.
Thats fine! Could you link it on /r/RimWorldPorn as well?
deleted by creator
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•God's Cradle - Home of the Steelhearts and the Machine God - 32 Colonists - Tundra & Transhuman - 10 Million Wealth - Planet: Dentist - All DLC + 450~ Mods
1·7 months agoYour colonists seem to enjoy beheading raiders, do they all carry axes?
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•40K Mechanicus Inspired Tundra Base
3·7 months agoThat dog is making sure nobody leaves the killbox
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
3·7 months agoCould you do us a favor and make the title more descriptive?
Think colony/seed name, colonist count, biome, background info etc…
Update: thank you very much, it’s a treat looking at and reading about your colony
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•Frostfang Tribe — Saga at Its Peak 400% difficulty • 50× aging • ~850+ mods. Game died colony still thrives
5·8 months agoRIP TPS
850 mods? you are all insane



@Eviale-Lener149@rimworld.gallery
Hi, thanks for posting. Sadly your post violates three rules, but you are welcome to try again. Please delete this post, thank you!
High resolution renders only No screenshots, please use PR (Steam / GitHub) to make renders. Here’s tips for the settings. You may upload regular/additional images in the comments
Post the entire map or as much as possible of the surrounding terrain. If surrounded by mountain and/or ice, modest cropping is allowed. Please keep the render square.
Use descriptive titles Think colony/seed name, colonist count, biome, background info etc… So not: ‘I was told to post this here’. ‘The others are probably better.’ Or without