SourceCode@lemmy.mlM to C & C++@lemmy.ml · 4 years agoC++Cast: Reducing Memory Allocations.plus-squarecppcast.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkC++Cast: Reducing Memory Allocations.plus-squarecppcast.comSourceCode@lemmy.mlM to C & C++@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C & C++@lemmy.ml · 4 years agoC++Cast: The Old New Thingplus-squarecppcast.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkC++Cast: The Old New Thingplus-squarecppcast.comSourceCode@lemmy.mlM to C & C++@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoPVS-Studio to check Unreal Engine projects?plus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkPVS-Studio to check Unreal Engine projects?plus-squareyoutu.beSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoWhat Is yield and How Does It Work in C#?plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkWhat Is yield and How Does It Work in C#?plus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoPVS-Studio Clashes with Hardcoded Passwords!plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkPVS-Studio Clashes with Hardcoded Passwords!plus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoThe Consequence of the Missing Referencesplus-squarewww.coconutlizard.co.ukexternal-linkmessage-square0fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkThe Consequence of the Missing Referencesplus-squarewww.coconutlizard.co.ukSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoFree Heroes of Might and Magic II: Open-Source Project that You Want to Be Part ofplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkFree Heroes of Might and Magic II: Open-Source Project that You Want to Be Part ofplus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoShould We Initialize an Out Parameter Before a Method Returns?plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkShould We Initialize an Out Parameter Before a Method Returns?plus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to DevOps@lemmy.ml · 4 years agoHow to Get Nice Error Reports Using SARIFplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkHow to Get Nice Error Reports Using SARIFplus-squarewww.viva64.comSourceCode@lemmy.ml to DevOps@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoA Spy Undercover: PVS-Studio to Check ILSpy Source Codeplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkA Spy Undercover: PVS-Studio to Check ILSpy Source Codeplus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Linux development@lemmy.ml · 4 years agoFinding Typos in the GTK 4 Project by PVS-Studioplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkFinding Typos in the GTK 4 Project by PVS-Studioplus-squarewww.viva64.comSourceCode@lemmy.ml to Linux development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoC# Programmer, It's Time to Test Yourself and Find Errorplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkC# Programmer, It's Time to Test Yourself and Find Errorplus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoTop-10 Bugs Found in C# Projects in 2020plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkTop-10 Bugs Found in C# Projects in 2020plus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoDid It Have to Take So Long to Find a Bug?plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkDid It Have to Take So Long to Find a Bug?plus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoTalking About Errors in the QuantConnect Lean Codeplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkTalking About Errors in the QuantConnect Lean Codeplus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to DevOps@lemmy.ml · 4 years agoAutomatic static analysis using PVS-Studio when building RPM packagesplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkAutomatic static analysis using PVS-Studio when building RPM packagesplus-squarewww.viva64.comSourceCode@lemmy.ml to DevOps@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoHow static code analysis helps in the GameDev industryplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkHow static code analysis helps in the GameDev industryplus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoPVS-Studio for Indie Developersplus-squarewww.gamedev.netexternal-linkmessage-square0fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkPVS-Studio for Indie Developersplus-squarewww.gamedev.netSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to DevOps@lemmy.ml · 4 years agoWhat is SAST and how does it help a developer?plus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkWhat is SAST and how does it help a developer?plus-squareyoutu.beSourceCode@lemmy.ml to DevOps@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoCheck how you remember nullable value types. Let's peek under the hoodplus-squarehabr.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkCheck how you remember nullable value types. Let's peek under the hoodplus-squarehabr.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink