The nemesis system deserves some credit, too. The orcs themselves were terrific, but the combination of the top-notch character design with a system that gave those characters a context based on the player’s interactions with them took it to the next level. It was fun seeing an orc rise in the ranks because you killed his boss, or having an orc that you thought you’d killed return unexpectedly wanting revenge. The game even made losing to an orc fun. The orcs and the nemesis system gave those games so much replay value. A truly worthy use of an open world setting.
You are right but I consider the nemesis system kinda part of the whole orc thing like thats (as you said) part of what makes the orcs so great in combination with the writing etc. Like basically everything that had to do with the Orcs was gold.
The nemesis system deserves some credit, too. The orcs themselves were terrific, but the combination of the top-notch character design with a system that gave those characters a context based on the player’s interactions with them took it to the next level. It was fun seeing an orc rise in the ranks because you killed his boss, or having an orc that you thought you’d killed return unexpectedly wanting revenge. The game even made losing to an orc fun. The orcs and the nemesis system gave those games so much replay value. A truly worthy use of an open world setting.
You are right but I consider the nemesis system kinda part of the whole orc thing like thats (as you said) part of what makes the orcs so great in combination with the writing etc. Like basically everything that had to do with the Orcs was gold.
Yeah, it’s the whole experience. Everything about it works together to make the orcs the best part of the game by a mile.