Or does anyone wanna buddy up and learn it with me?

I lost my job as a Java dev after a little less than 2 years and figured is play around with Kotlin for Android development.

Working on setting up unemployment and startinf the whole job hunt thing again for the umpteenth time in my life but will have a lot of free time in the interim so I wanna start working on an app idea for calculating dice weight for ttrpgs. I’ve been looking at Kotlin over the last few months and decided sure why not.

The plan is to get the fundamentals down and make 1 or 2 small projects and see where I am at. After that I’m considering chekcing out Rust as well. But that won’t probably be until next year.

Kotlin doesn’t have nearly as much of a community as Rust so this is probably a shit in the dark. But I guess but me up if you are interested. I’ve never done a buddy system with a language but with my attention issues it might help?

  • ghostOfRoux();@lemmygrad.mlOP
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    1 year ago

    Ha no need to apologize. I totes get it. I was eyeballing Godot in the past because their inhouse language is derived from python. My formal education was C# focused, and my professional experience is Java. So Unity and Unreal isn’t too far out of the realm of possibilities. My real issue is that I’m not creative enough I think to make games. I might see about making a basic 2D platformer maybe in the future.

    • I was eyeballing Godot in the past because their inhouse language is derived from python.

      yeah gdscript (godot’s inhouse language) is very pythony.

      My formal education was C# focused, and my professional experience is Java.

      jealous, our uni’s still teaching us c, c++ and java lol (i mean they’re great languages but still). as someone who’s still not in the job world yet, i wonder, what did they make you do using java?

      So Unity and Unreal isn’t too far out of the realm of possibilities.

      i just looked it up. unfortunately i was mistaken, unreal doesn’t officially support c# (you’ll need to install an unofficial plugin like unrealclr to be able to use c# in unreal). it officially supports c++ instead. but yeah, it’s still not out of the room of possibilities.

      My real issue is that I’m not creative enough I think to make games.

      eh i’m sure you’ll find inspiration at some point lol. especially if you interact with various media (like playing other peoples’ games, etc). fangames are a thing too.

      I might see about making a basic 2D platformer maybe in the future.

      that would be a good place to start