• Paradachshund@lemmy.today
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    5 months ago

    I didn’t even buy them at 60. This would change nothing for me except further cement my patient gaming lifestyle.

    • Annoyed_🦀 @monyet.cc
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      5 months ago

      Maybe he should start by paying himself no bonus and cut his own salary, seeing that the company is in a nosedive position when he’s in charge.

    • Aux@lemmy.world
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      5 months ago

      Back in 1996 AAA games sold for $60 to $75. If we take the lowest price of $60 and adjust it for inflation, that would be $119 today. Computer games today are unrealistically cheap. And if you look at how much more effort goes into development, they’re pretty much free.

      • DrSteveBrule@mander.xyz
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        5 months ago

        I think there is a bigger market for them now though. What was the most popular video game in the 90s and how many copies sold vs the biggest games now? And now with steam and other sevices you don’t even have to manufacture as many discs. Even freemium mobile games are making billions in revenue.

        • Aux@lemmy.world
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          5 months ago

          There’s a bigger market now for many products, but their prices are usually keeping up with inflation.

      • GeneralVincent@lemmy.world
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        5 months ago

        Back in 1996, the average computer cost $2-6k adjusted for inflation. Now they are also much more difficult and complex to make, are much more powerful, and cost less.

        Yes, a bunch of effort has gone into development, but that development doesn’t disappear after the game is done. And now we have free, open source game engines that can be filled with assets made in free, open source 3d modeling software, using free, open source high level programming languages. A little bit of learning and the average person could make an early 2000s video game solo in a couple of weeks.

      • Holyginz@lemmy.world
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        5 months ago

        And yet they tend to be a worse experience, release before they are ready with DLC already ready to go, riddled with microtransactions and other awful issues. They aren’t worth more.

  • RabbitMix@lemmy.blahaj.zone
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    5 months ago

    They can make them more than $70USD and I’ll just keep waiting for a sale. I haven’t bought one at $70 yet, I’m certainly not going to pay even more.

    • Transporter Room 3@startrek.website
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      5 months ago

      I haven’t bought a game for more than $30 in over a decade.

      And that was a nostalgia purchase.

      Increasing the price just makes me want to go sailing.

        • Transporter Room 3@startrek.website
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          5 months ago

          Hell I’ve got THREE versions of farming simulator I got free from steam, epic, or somewhere else (legitimately)

          I could start on my backlog of sub $15 games and be fine until current releases are sub $15.

            • Transporter Room 3@startrek.website
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              5 months ago

              Very nice! I just picked up watch dogs and watch dogs 2 deluxe editions as a bundle for like $13 after tax.

              I’m even eyeing the rdr2 sale on epic right nowcfor under 25.

              There are so many good options that don’t look dated at all to me.

              Honestly, crysis looked amazing on my 10 year old laptop. I kind of want to replay them again on my new one to see how much better everything looks on ultra.

              • Appoxo@lemmy.dbzer0.com
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                5 months ago

                I loved to bully the bad guys with the cop and gang calling feature in Watch Dogs 2.
                I would just sit there and wait until the NPCs killed themselves. ;D
                Have yet to play Watch Dogs 1.

                Kind of have a track record of playing a series in reverse

                • Transporter Room 3@startrek.website
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                  5 months ago

                  Gang wars were my jam while playing WD2. Cruising around the block scanning people for botnet recharges, and calling in reinforcements every time one side gets wiped out… Good times.

    • superfes@lemmy.world
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      5 months ago

      Plus you’d think that with distribution costs, shelving costs, CD stamping costs and printing manuals, they’d already be cutting our costs… but it’s not about us.

      • borth@sh.itjust.works
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        5 months ago

        That “did” cut our costs. Like the first year. The next year that’d be a net increase of 0%, and you can’t have numbers not go up every year

  • ExfilBravo@lemmy.world
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    5 months ago

    Lol I pirated a game the other day just because the company was charging full price for a remaster.

  • Obinice@lemmy.world
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    5 months ago

    Beyond £55? They cost £55 now?!

    That’s a significant portion of the cost of a brand new console! That’s two weeks worth of electricity for my house! That’s 6 months worth of my mobile phone service! Jesus wept.

    I’m not paying more than £40 for a video game, and at that price it had better be a GREAT game.

    I mostly wait until they’re in the £20-30 range anyway, even if that means waiting for sales. I’m not in a rush, I’ve got plenty of other games I can play in the mean time after all.

      • Aux@lemmy.world
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        5 months ago

        Not OP, but also from the UK. I pay £8 per month for 5 gigs of internet traffic and unlimited everything else. Last month I used less than 1 gig… I can probably switch to a £6 tariff with just 2 gigs, but I use closer to 5 from time to time and don’t want to switch back and forth all the time. For £25 I can get unlimited traffic.

  • Ech@lemm.ee
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    5 months ago

    On the one hand, games have stayed the same price for a long time, well below the rate of inflation.

    On the other, wages have also stayed well below inflation for a long time. I don’t expect they’ll see the growth they want when a game purchase takes a larger and larger bite out of someone’s paycheck.

    • zaphod@sopuli.xyz
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      5 months ago

      It’s a good example for how inflation isn’t something constant that affects everything equally. Game development costs are mostly wages, if wages stay below inflation then development costs stay below inflation unless teams get larger, and especially game development is known for paying rather low wages.

      • Guntrigger@sopuli.xyz
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        5 months ago

        Development, yes. Executives, the sky is the limit.

        Especially when you have a great success, like laying off tonnes of your employees, which Embracer has been leading the charge on.

    • Annoyed_🦀 @monyet.cc
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      5 months ago

      Sekiro still sell for 60 dollar. The industry figured out they can use scarcity in a form of limited time discount to encourage customer to make purchase, so there’s no need to lower the base price forever.

  • Majin Boowomp@techhub.social
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    5 months ago

    @nanoUFO I’m still not used to new games costing $70 USD yet since I buy most of my games used. In my head, $70 games are still the “Deluxe Editions”. If someone released a $100 game, I’d probably think of it as the “Super Deluxe Edition” and wait for it to be $60.

    • nanoUFO@sh.itjust.worksOPM
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      5 months ago

      I pretty much exclusively play and buy indie games nowadays but in Canada it’s around $80 to $90 for new games not including tax. Don’t think any AAA game would draw me for that kind of price. I could get selaco, crow country and probably world of goo 2 for that price.

  • InternetUser2012@midwest.social
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    5 months ago

    I’ll wait till they’re on sale for under 30. Over 70??? Yeah, if I really want it, i’d hit the high seas for it.

    • pkmkdz@sh.itjust.works
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      5 months ago

      Very often games are mediocre and/ or not even fully finished which results in a buggy mess,

      AAA trash, sure
      Indie games are often 10-20 USD and totally worth the money