I do the same, but I just like exploring and wandering around. That’s where the fun lies in for me in open-world games: unlocking the full map, interacting with NPCs, doing random sidequests, finding hidden stuff, seeing cool locations. Going through dungeons and fighting bosses usually feel like a stressful chore that I have to get through if I want to advance the story.
Yeah, it’s the same for me, but I don’t mind the bosses and dungeons. It’s just that as soon as something is defined as the main quest I stay away. I had the full overworld and sky in Tears of the kingdom before fighting the first main boss just because of that. I also had close to maxed out gear. It made the main quest bosses quite underwhelming.
Funny that you mentioned Tears of the Kingdom, I actually spent a few weeks fully exploring the surface and the depths before doing the first temple. Zelda is one game where I think avoiding the main quest makes a lot of sense considering how the game just ends if you complete it.
I do the same, but I just like exploring and wandering around. That’s where the fun lies in for me in open-world games: unlocking the full map, interacting with NPCs, doing random sidequests, finding hidden stuff, seeing cool locations. Going through dungeons and fighting bosses usually feel like a stressful chore that I have to get through if I want to advance the story.
Yeah, it’s the same for me, but I don’t mind the bosses and dungeons. It’s just that as soon as something is defined as the main quest I stay away. I had the full overworld and sky in Tears of the kingdom before fighting the first main boss just because of that. I also had close to maxed out gear. It made the main quest bosses quite underwhelming.
Funny that you mentioned Tears of the Kingdom, I actually spent a few weeks fully exploring the surface and the depths before doing the first temple. Zelda is one game where I think avoiding the main quest makes a lot of sense considering how the game just ends if you complete it.