Howdy, Tenno! As we continue our pursuit of Quality of Life changes, we believe the time has come to revisit how we handle Enemy Health Types, Resistances and Weaknesses, and a few Status Effects! Let’s get into it! Please keep in mind that much of this is a concept and prone to further changes a...
The streamlining of damage types against factions is a fantastic change, it was always a confusing mess with some enemies using health types from other factions. Armor changes are much needed as well, Grineer are the one outlier faction that pretty much requires you to bring some form of armor strip or bypass in order to face them once you get past a certain level. Making 100% armor strip no longer a necessity while evening the playing field with other factions is great.
The one thing I would really like to see is an easy way to switch weapons load-out from the mission select screen, or if I’m allowed to dream a little, ability to assign a load-out to be automatically used whenever you’re fighting a certain faction. That would actually get me to finally start using the Bane mods!
I have NS and I can switch loadouts easily with Y but that also accepts mission so if I want to switch loadouts when doing party and one firend already put the mission promt in I have to get out and go to the arsenal. And there is this bug that plays the last mission complete then I open the arsenal and I’m in a party.