Howdy, Tenno! As we continue our pursuit of Quality of Life changes, we believe the time has come to revisit how we handle Enemy Health Types, Resistances and Weaknesses, and a few Status Effects! Let’s get into it! Please keep in mind that much of this is a concept and prone to further changes a...
Hm, it’s… interesting but I’m not sure I like it.
Internal homogenization of the factions doesn’t feel like the right way to go. Although it is nice that it allows for a clear recommendation of damage types on Navigation to help newer players learn what damage works best in each situation.
I’m really pleased to hear that Cold is getting a secondary freeze effect. It felt like it was a missing natural progression for an effect that was missing it. I wonder if this’ll make Frost more viable.