What kinds of games might you recommend with deep worldbuilding and interaction that aren’t RPGs?
I like worldbuilding and stories, and I like when they’re mixed with the interactivity of games, so RPGs seem like they should be a natural fit. Problem is, I dislike the stat-heavy, grindy progression of many RPGs.
I enjoy point & click adventures and visual novels but they’re often more limited in their interactions. What kinds of game might I be missing combining the two?
You may enjoy Control, I personally couldn’t get past the rather uninteresting gameplay and mechanics, but the lore and snippets of story you find scattered around are something else
That’s interesting. Did you stop early on? I guess if you just know it as a basic shooter it’d be boring, but once you start incorporating powers it really expands a lot, imo.
I think you’re right, I was about to “leave” the early parts of the game, I had already unlocked some powers but not leveled them up too much, I should really try to get back to it though, despite feeling a little bored when playing, I just can’t forget the aesthetics
A tip, don’t bother leveling up melee, it’s a pretty useless power unfortunately. Throw everything into the launch ability, plus health/energy whenever you feel you need more.
I was also going to recommend Control, it’s my favorite game of all time. The world building and lore is fucking fantastic!
I played 2 minutes of it and found myself consuming the lore with fervor, then I got distracted and that was a month ago, thankfully I can jump in back at the beginning and not have missed a beat.
I did enjoy Control! It was one of the last few big budget games from the past few years that I’ve really enjoyed.
Although it could have played around with the powers more, for sure, and the setting was very constrained. Still, at least it had that element of the strange to it.
So I should note here that I also kinda enjoyed Death Stranding (as another of the few big budget titles I enjoyed), but it’s not really inspired many other games yet to make a distinct kind.