Download DXRandoInstaller.exe
in the Assets section at the bottom of the GitHub page (Linux version also available, as well as the Vanilla Fixer tool). It is safe to update in the middle of a playthrough.
Use vanilla (optionally with Lay D Denton) to get all of the Randomizer’s features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.
Trailers
Click to show trailers
Here’s a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!
Here’s a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!
If you don’t know what Deus Ex Randomizer is, then here’s our old trailer which shows a breakdown of how it works:
See the full README here. Also check out our Discord and Mods4Ever.com
Major Changes
- Fixed a bug that was causing skill/aug strengths to not be consistent.
- (Loading older saves will give you different skill/aug strengths from before, but otherwise playable.)
- New WaltonWare starting locations, previously we only had 13, now we have 40 of them!
- Added 14 more bingo goals.
- Vandenberg Silo improvements:
- Spawn Howard Strong immediately (assuming Helios was born and you downloaded the UC schematics).
- This allows you to scout for the launch control computer and Howard at the same time.
- If you kill Howard before redirecting the missile, the infolink dialog will be slightly rearranged to be more appropriate.
- Fixed Howard and Jock both being able to spawn in the Launch Command room
- Spawn Howard Strong immediately (assuming Helios was born and you downloaded the UC schematics).
- Fixed some songs that can get stuck when using Randomized Music.
- (This will reset your music config so you may need to re-enable Unreal or UT music in the Rando menu.)
- Some fixes for Zero Rando mode, including a fix for the 50% mirrored maps option in Zero Rando mode.
- Removed more balance changes from Zero Rando mode, mostly small map specific tweaks.
- Nerfed power recirculator aug when you have it in automatic mode.
- Fixed advanced settings when playing an alternate game mode (such as tweaking the settings for WaltonWare mode).
- Option for Deus_nsf’s tweaked D3D10 shaders, look in the Advanced settings in our Installer program.
- Computer skill Advanced and Master base costs reverted back to the vanilla.
- Level 1 is the only one that’s OP, we rarely saw players get upgrades past that.
- Previously the base costs were: 1575 for Trained, 3150 for Advanced, and 5250 for Master
- Now the base costs are: 1575 for Trained, 2250 for Advanced, and 3750 for Master
- Nerfed lower levels of speed aug back to vanilla. Max level is still a little weaker than vanilla.
- We were a little worried about speedruns and races, but as Nitram has shown, speedrunners can adapt.
- Enabled randomized bot weapons by default.
- OpenAugTree by WCCC (at the bottom of the Keyboard/Mouse settings, bind it to a key).
- This is great for playing on Steam Deck or on a controller.
- Allow animals to be knocked unconscious.
I hit the max post length for Lemmy lol, so here are the minor changes:
Minor Changes
Click to expand Minor Changes