• all-knight-party@kbin.run
    link
    fedilink
    arrow-up
    5
    ·
    10 months ago

    The railgun is still effective, you just have to use the overcharge mode and be precise, they specifically left the overcharge mode at the same damage potential.

    They also buffed other weapons, including the flamethrower and the laser Cannon’s wieldiness and armor penetration. This is also the very first balance patch, it’s not gonna be perfect, it already wasn’t perfect, try out some other options and strategies and see how they seesaw the balance. I think if they keep it up they’ll get it right.

    • Rolder@reddthat.com
      link
      fedilink
      English
      arrow-up
      5
      ·
      10 months ago

      It’s not the same potential, though. It takes about 4 unsafe shots to strip chargers leg armor for example. Before it was 2 safe shots. That’s over twice as long and twice as much ammo.

      • all-knight-party@kbin.run
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        10 months ago

        They specify that to retain the damage output you have to target headshots and “other specific weakpoint shots to maintain maximum damage efficiency”. That’s a bit vague, but it’s not quite a full range damage debuff

          • all-knight-party@kbin.run
            link
            fedilink
            arrow-up
            2
            ·
            10 months ago

            Their butt is the true unarmored weak spot, I usually main autocannon and circle around and just blast the butt, once it explodes they start bleeding out and change to a slower animation set

            • Rolder@reddthat.com
              link
              fedilink
              English
              arrow-up
              3
              ·
              10 months ago

              It’s not technically a weak spot, doesn’t take weak spot damage. Whereas an exposed leg DOES take weak spot damage

        • Lesrid@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          That’s what they mean though. Weakspots multiply the damage received. Their only lever without redesigning the way weakspots function is to drop base damage.

          The Arc Thrower for example ignores armor but does relatively low damage, however sometimes it will oneshot a beefier enemy when the arc hits a weakspot. Even with the flamethrower it is better to hit the charger’s armored leg because that is a weakspot on that enemy.