• CluckN@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    ·
    9 months ago

    Oof those extermination missions were always a fun end-cap after doing 30+ minute intense missions. Shame to see them extended.

    • jballs@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      10
      ·
      9 months ago

      Yeah, if they were concerned about people spamming those and nothing else, then I wish they’d balance the rewards / mission effort, rather than just extending the mission time.

      • bitwaba@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        9 months ago

        Who gives a shit about people spamming then? They only drop common samples so at best all anyone can get from spamming them is xp, credits, warbonds, and the first tier of ship module upgrades if they grind them.

        There’s no value in XP after 20, no value in credits past your first ~50k when you have all the strategems you’re interested in, warbonds are nice but mostly useless except for the boosters and breaker (which just got nerfed), and the first tier ship modules are just quality of life improvements which everyone should be able to get easily anyways after 20 hrs of play.