• 0xb@lemmy.world
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    8 months ago

    this warrants a new monitor for me, been holding out over a year with my old display, waiting for something and now I know what that was

  • slembcke@lemmy.ml
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    8 months ago

    Looking forward to giving VRR a shot again. Last time I tried a couple years ago was pretty underwhelming on a couple different machines. Some games worked well with it, but a lot of software felt subtly broken. A lot of weird micro-stuttering and stuff just not feeling smooth even when the average framerate was high compared to boring synced 144 hz.

    • bitwolf@lemmy.one
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      8 months ago

      It’s something I would actually refer to as “magical” in terms of what it does for input latency and frame tearing.

      It’s the primary reason I have KDE on my gaming rig.

    • rhys the great@mastodon.rhys.wtf
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      8 months ago

      @FrankTheHealer @KarnaSubarna Setting displays to run at 144Hz has worked for ages. VRR is a different feature, where the display’s refresh rate syncs to the framerate being pushed to it by your OS. Most environments have supported that for ages too, but some things haven’t. Mutter moving to support it is a big step toward it being universally available.