Ever get tired of hunting things down for Shattered Pixel Dungeon’s first quest? in v2.2.0, the ghost questgiver will only wander in the exit room, and the quest bosses will be more likely to wander towards the player. This should hopefully cut down on frustration without making the quest feel much different.
I wonder if something could be done to make the Imp’s quest less frustrating. If he spawns in a later level, it can be hard to find all the mobs he wants me to kill (have to backtrack, etc).
I actually already did this years ago. The Imp always asks for Monks on floor 17, golem on floor 19, or either on floor 18.
That sounds great! Recently the ghost got in the way while trying to escape from enemies.
If you talk to it again it disappears without taking a turn
Yes, I’m aware, but I don’t se to explore and clean the entire floor before activating it’s quest. So I was in a position when I could talk to it and escape but now the quests monster is now roaming free when I’m already outnumbered.
Thats good to hear, some rng is nice. But hunting the ghost after the Quest is done sucked.
Didn’t it move towards you when the quest was finished? I always stumbled over it pretty quickly whether I wanted to or not