• Enk1@lemmy.world
    link
    fedilink
    arrow-up
    35
    ·
    9 months ago

    That’s the way I handle it. A 1 on the die is automatic failure, but roll again and on another 1, it’s catastrophic.

    • acockworkorange@mander.xyz
      link
      fedilink
      arrow-up
      8
      arrow-down
      1
      ·
      9 months ago

      That’s a 0.25% chance. Seems too low. I’d just repeat the test and if it results in a failure, it’s a critical. That way the difficulty of the test would factor in.

      • lemmyseikai@lemmy.world
        link
        fedilink
        arrow-up
        15
        ·
        9 months ago

        1 catastrophic failure out of 400 attempts when you are trained in the task seems… Very high.

        I teach sword, if a critical fumble happened 1 out of 400 strikes I would have given up practicing ages ago due to the fear of maiming myself.

        • acockworkorange@mander.xyz
          link
          fedilink
          arrow-up
          10
          ·
          edit-2
          9 months ago

          Differing goals. For realism, you’re right. Many systems forego a critical failure entirely because of that.

          But fumbles are fun and dramatic. So while 1 out of 20 is excessive, having that danger lurking in every roll can be exciting. Of course you don’t want to chop off limbs at every fumble, but chucking a weapon, breaking a bow string, insulting an official… They move the narrative forward in interesting ways.

          • lemmyseikai@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            9 months ago

            I think for me the issue is I would rather play Kingdom Death Monster if I want that goal. I am not sure rp based ttrpgs fill that niche well.

            • acockworkorange@mander.xyz
              link
              fedilink
              arrow-up
              2
              ·
              9 months ago

              I’ve never heard of KDM. But if your point is that there are better systems than DnD out there you’ll find no argument from me.

              • lemmyseikai@lemmy.world
                link
                fedilink
                arrow-up
                2
                ·
                9 months ago

                More that KDM does the job for dealing with the idea of “stuff goes wrong”. The games mechanics are built around it. Gear is important, characters are not. Which means stuff can go really bad very fast.

                I think DnD does heroic fantasy really well.

                • acockworkorange@mander.xyz
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  9 months ago

                  I will not discuss the merits of DnD as that will derail the thread and is rarely fruitful. Let’s just say we don’t have to agree on that to enjoy and celebrate our hobby.