alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 8 days agoGodot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engineswww.pcgamer.comexternal-linkmessage-square35linkfedilinkarrow-up1196arrow-down17cross-posted to: godot@lemmit.online
arrow-up1189arrow-down1external-linkGodot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engineswww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 8 days agomessage-square35linkfedilinkcross-posted to: godot@lemmit.online
minus-squareQuetzalcutlass@lemmy.worldlinkfedilinkEnglisharrow-up1·8 days agoI read it! I know most of the characters you use, and the remainder were easy enough to figure out through context. :) What was VTM? Search is not being helpful today.
minus-square__反いじめ戦隊@ani.sociallinkfedilinkEnglisharrow-up2·8 days agoPrior to 2014, Unicode had a «Vertical Text Mark», ðt let ð text renderer know ↓ skript needs t b vert… Ðy removd completly, lettŋ us standardless. I preferrd keepŋ it, as ðy hypocritically allowd horizontal BiDi marks.
I read it! I know most of the characters you use, and the remainder were easy enough to figure out through context. :)
What was VTM? Search is not being helpful today.
Prior to 2014, Unicode had a «Vertical Text Mark», ðt let ð text renderer know ↓ skript needs t b vert… Ðy removd completly, lettŋ us standardless. I preferrd keepŋ it, as ðy hypocritically allowd horizontal BiDi marks.