I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • mohab@piefed.social
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    3 days ago

    I got 60 hours in Death Stranding. I hate that fucking game so much and I never beat it.

    I was gunning for 100% though, which can be tedious AF in this game.

    • ProdigalFrog@slrpnk.net
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      2 days ago

      I weirdly enjoy DS more than I thought. I only wish the paranormal encounters weren’t there, they just feel like an unnecessary slog, I just want to worry about the terrain and weather stuff.

      • mohab@piefed.social
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        3 days ago

        I can name a few recently released games I enjoyed: Jenny the Witch, Eden’s Eclipse, Unbeatable, Mahou Arms, Dead As Disco, and Homura Hime all came out this year.

        None is AAA/Kojima affiliated though. Maybe that’s where the issue is.

    • psyq@piefed.social
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      3 days ago

      I tried this right after Baby Steps (which I enjoyed a lot), because DS was one of the inspirations for Baby Steps. I did get some of the same vibes from DS and the areas I visited were beautiful. The atmosphere is great and all. But even without 100% it just feels like a slog in every other way. I think I didn’t even hit the 10 hour mark.

      • mohab@piefed.social
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        3 days ago

        I don’t even play this genre, and I typically have no interest in Kojima/AAA games, but I wanted to branch out and play something new I typically wouldn’t consider playing… that did not work out, to say the least.