Maybe OP in this thread really does need that sweet Unreal graphics and VFX firepower. Indeed, a lot of people use Unreal just for rendering out 3D projects!
But I can’t help but laugh at all these aspiring indies in my camp, who are learning, haven’t released anything, etc…clamoring about “But the GRAPHIC CAPABILITIES THO.”
Like, are you and a few pals gonna release something to rival Naughty Dog or Treyarch or Rockstar’s very best work? 'Kay, MIGHT have a point.
Otherwise, Godot is more than fine, and casual observers really really don’t give it enough credit for how well it handles 3D.
Its really not about the graphics, but the workflow and flexibility of the tools. Niagara is so well done compared to the Frankenstein approach you have to build godot vfx with.
Maybe OP in this thread really does need that sweet Unreal graphics and VFX firepower. Indeed, a lot of people use Unreal just for rendering out 3D projects!
But I can’t help but laugh at all these aspiring indies in my camp, who are learning, haven’t released anything, etc…clamoring about “But the GRAPHIC CAPABILITIES THO.”
Like, are you and a few pals gonna release something to rival Naughty Dog or Treyarch or Rockstar’s very best work? 'Kay, MIGHT have a point.
Otherwise, Godot is more than fine, and casual observers really really don’t give it enough credit for how well it handles 3D.
Its really not about the graphics, but the workflow and flexibility of the tools. Niagara is so well done compared to the Frankenstein approach you have to build godot vfx with.