I have an idea to make a purposely shitty 90s live action digitized FMV point and click adventure game with an ugly UI, poor aliasing, and cheesy dialogue. I know Unreal and Unity enough to do this; but maybe I should fuck around with Godot. I have only heard about it for 2D games, so this should be workable.
Godot’s 2D support is a pixel-perfect first-class citizen. None of that “fake 2D in a 3D engine” stuff. (Although you could if you wanted!)
The only hiccups I foresee is videos in Godot tend to need to be kinda just right as far as file formatting and stuff… I think most of this is codec related.
But hey, once you figure out a workflow / pipeline to make those videos, you’d have it down. :)
I have an idea to make a purposely shitty 90s live action digitized FMV point and click adventure game with an ugly UI, poor aliasing, and cheesy dialogue. I know Unreal and Unity enough to do this; but maybe I should fuck around with Godot. I have only heard about it for 2D games, so this should be workable.
Godot 2d and 3d are both very polished, and 3d has a lot of support for retro stuff as well like vertex shading or nearest filtering for textures
Godot’s 2D support is a pixel-perfect first-class citizen. None of that “fake 2D in a 3D engine” stuff. (Although you could if you wanted!)
The only hiccups I foresee is videos in Godot tend to need to be kinda just right as far as file formatting and stuff… I think most of this is codec related.
But hey, once you figure out a workflow / pipeline to make those videos, you’d have it down. :)
Oh, yeah, totally doable. Godot’s 2d is amazing