That’s fascinating! Thank you for sharing so much detail!
The thing is, too, that blows my mind, is for how difficult/tedious the language is, he even made it calculate physics, in isometric 2D. It was accurate enough to use in my math class for designing a roller coaster lol…and yet it’ll run on a toaster these days.
Like maybe this is relatively simple for the right kind of people but here I am amazed I imported my model into Godot and was able to script a quit button, so needless to say I’m continuously in awe at how crazy this game is.
It could have just as easily been a hyper-niche hardcore simulator, too, for turbo-nerds obsessed with this kind of thing, and a million vague buttons nestled in sub-menus using engineer jargon.
But no, it has an incredibly intuitive little interface and it’s so fun that we got hooked on it as kids; It’s still a game, and it’s still an absolute delight to play.
That’s fascinating! Thank you for sharing so much detail!
The thing is, too, that blows my mind, is for how difficult/tedious the language is, he even made it calculate physics, in isometric 2D. It was accurate enough to use in my math class for designing a roller coaster lol…and yet it’ll run on a toaster these days.
Like maybe this is relatively simple for the right kind of people but here I am amazed I imported my model into Godot and was able to script a quit button, so needless to say I’m continuously in awe at how crazy this game is.
It could have just as easily been a hyper-niche hardcore simulator, too, for turbo-nerds obsessed with this kind of thing, and a million vague buttons nestled in sub-menus using engineer jargon.
But no, it has an incredibly intuitive little interface and it’s so fun that we got hooked on it as kids; It’s still a game, and it’s still an absolute delight to play.
Definitely one of my “desert island” games. :)