The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 17 days agoSomething something... art requires limitations.media.piefed.worldimagemessage-square63linkfedilinkarrow-up1546arrow-down111
arrow-up1535arrow-down1imageSomething something... art requires limitations.media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 17 days agomessage-square63linkfedilink
minus-squareBurgerBaron@quokk.aulinkfedilinkEnglisharrow-up5·17 days agoWould a secondary console made by a major player with severe limitations sell well? I kinda think so. Let’s say N64 cartridge size maximum as an example for any given game. 512 Megabit? 64MB.
minus-squarevala@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up4·16 days agoAs a fan of digital “fantasy consoles”, I think this is a super cool idea. It would be great to have a real/semi-popular hardware console that was deliberately locked to some kind of old-school limitations. Instead of chasing the latest/hottest tech we could just focus on really making great games with reasonable budgets.
Would a secondary console made by a major player with severe limitations sell well? I kinda think so. Let’s say N64 cartridge size maximum as an example for any given game. 512 Megabit? 64MB.
As a fan of digital “fantasy consoles”, I think this is a super cool idea.
It would be great to have a real/semi-popular hardware console that was deliberately locked to some kind of old-school limitations.
Instead of chasing the latest/hottest tech we could just focus on really making great games with reasonable budgets.