• trem@lemmy.blahaj.zone
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    8 days ago

    Yeah, one of the reasons why I like low-fidelity games is because the devs can just think of an idea, slap together a few pixels into a texture and ship it. You just get much more varied and interesting content that way, because they can easily experiment with ideas and also remove stuff, if it doesn’t work out, without it being much of a time loss.

    • Katana314@lemmy.world
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      7 days ago

      This is why I hate voice acting. There are times a game had a voiced remake, and I think “Huh…that’s not quite the voice I pictured for them.” Or “Wow, they deliver those lines so slow. My reading speed is much faster, I was able to picture that conversation having snappy comedic timing.”

      I should do a much longer analysis on that type of performance disparity, could make a good video.