Hey Dungeoneers,

Here’s a little demonstration of the other two new enchantments coming in the next Shattered Pixel Dungeon update. Just like with the previous two (Venemous and Vorpal), there’s an emphasis on bringing back some old enchants with new mechanics, and trying to make more enchantments that deal extra damage with some tradeoffs.

Firstly, Eldritch is a returning uncommon enchantment that has a chance to apply fear to visible enemies that aren’t your primary target. Excellent for managing multiple enemies at once, and potentially juggling two enemies with ranged attacks.

Secondly, Crystal is a new rare enchantment that ALWAYS deals an extra 25% magic damage, but with a big durability tradeoff. Crystal weapons can crack and eventually shatter, but steadily repair themselves over time. You won’t be able to depend on it constantly, but crystal offers the most consistent bonus damage of any enchantment.

  • polotype@lemmy.ml
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    2 months ago

    These look really fun. Do the crystal weapon have t9 break before starting to repair or do they always repair themselves ? And if so, how do you plan on keeping it balanced for an assasin who deals so much damge that he ends up using his weapon way less frequently. While i’m at it, how does the spirit bow work with the crystal enchantement ?

    • 00-Evan@lemmy.worldOPM
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      2 months ago

      They will recover durability as long as you’re in possession of them, you don’t have to get them almost broken. Assassin probably will like crystal, but the durability loss is normalized based on attack speed, so slow weapons will last for fewer attacks. The crystal bow does still have durability, and CAN break and be lost atm (same for crystal mage’s staff).