TL;DR

Matt Lowe, Design Director for THE FINALS talks about experimenting with adjustments for Light and Heavy in an upcoming World Tour event

Heavy:

  • HP lowered
  • Faster movespeed

Light:

  • HP increased
  • Slower movespeed

“This experiment will allow us to test a tighter health scale that could lead to making balancing easier in the future.”

  • sbv@sh.itjust.works
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    12 days ago

    I just started playing recently. I find the heavy feels a little fragile, but maybe that’s because I don’t have the right play style for it yet.

    I appreciate that they’re talking about keeping squads together. Success depends on cohesion.

    • SillySpy@piefed.social
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      12 days ago

      Welcome to the game! Yeah, heavy is very dependent on team play. Hopefully the movement changes will make that easier

  • Chozo@fedia.ioM
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    12 days ago

    I think the HP rebalancing was needed, but I think the movement speed changes were unnecessary. “Keeping teams closer together” just means “no more scouting before your teammates arrive at the objective” for Lights, IMO.

  • SillySpy@piefed.social
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    12 days ago

    I really like that they are trying to mix things up. Changes like these have the chance to make a big impact on how the game plays at all levels