TL;DR
Matt Lowe, Design Director for THE FINALS talks about experimenting with adjustments for Light and Heavy in an upcoming World Tour event
Heavy:
- HP lowered
- Faster movespeed
Light:
- HP increased
- Slower movespeed
“This experiment will allow us to test a tighter health scale that could lead to making balancing easier in the future.”
I just started playing recently. I find the heavy feels a little fragile, but maybe that’s because I don’t have the right play style for it yet.
I appreciate that they’re talking about keeping squads together. Success depends on cohesion.
Welcome to the game! Yeah, heavy is very dependent on team play. Hopefully the movement changes will make that easier
I think the HP rebalancing was needed, but I think the movement speed changes were unnecessary. “Keeping teams closer together” just means “no more scouting before your teammates arrive at the objective” for Lights, IMO.
I really like that they are trying to mix things up. Changes like these have the chance to make a big impact on how the game plays at all levels




