They’ve been sending emails about the reveal event that reads:

The arena is about to change drastically. Season 10 will bring a bold new chapter to THE FINALS, with many surprises waiting to be uncovered. Join us for the Reveal and get your hands on the new content right after the Reveal ends!

  • inlandempireOP
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    4 months ago

    I need to check previous emails/communication but they’ve basically said similar things every single season, despite not a lot of things really being game changers so I’m not keeping my hopes up. This season was still quite good content wise, but it felt a bit boring balance wise (but I guess that’s because the sandbox is in a good state?).

    Random thoughts:

    • Defib is still mandatory for Medium. I’m starting to think maybe an interesting balance would be to remove the half HP + no gadget debuff, but introduce the ability to destroy the hologram of a player being resuscitated. It would still put the gadget on cooldown, I think the danger of it being “wasted” would turn it into more of a strategic choice (where and when to defib) rather than an automation.
    • I’ve started playing cloak + dagger on Light and it’s awful to play, I’m still trying to rewire my brain into playing more like an assassin, but the visual effects + sounds combo of the cloak are too obvious to be viable, I’m sure there could be a way to buff it and in turn reduce the overusage of dash.
    • Sword left click nerf please
    • I’m still yearning for gas based weapons for any class, a blowgun would be really fun, maybe the “poison” could tick until the player is healed (teammates, or regen cd). It would be more of a harass tool
    • I still think the KS-23 should have been a Heavy sniper (just the look of the weapon, no balance change), not a slug shotgun, Heavy was the only class without a sniper.
    • “Dynamism shooter” when the cashboxes, vaults, grand vaults, spawns are fixed, power shift routes are predetermined… we need more actual dynamism and variation in objectives positions.
    • SillySpy@piefed.social
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      4 months ago

      Agree that defib is still too strong. I still like the idea of it being a specialization, rather than a gadget. Cloak is so tricky to balance, because it is very new-player unfriendly