They’ve somewhat fallen into the same trap Valve did with Half Life 3, and nothing they put up will live up to the nostalgia of Skyrim for many players no matter what, as it’ll never recapture the magic many of the fanbase felt when they first played it (at least that’s my take). It’s been overhyped, and people will have some unrealistic expectations no matter what.
I think sidelining the next installment was a misstep on BGS’ part, and now they risk alienating the player base of one of their two largest IPs; don’t get me wrong, it’ll probably sell incredibly well, but I think there’s just no way it’ll be as well-received as they would want it to be.
On a more positive note though , I hope that whatever they deliver brings improvements rather than downgrades – I want to see a better magic system taking inspiration from competitors and previous installments, a return to NPC schedules (looking at you Starfield 😒), and hopefully prioritizing world-space content over a large open world map. Even if it’s more of the same, as long as the story is fun, the NPCs are well-written, and the systems aren’t a pain to engage with, it’ll live up to my expectations.
I had the same level of hype for Oblivion, Fallout 3, Skyrim, and Fallout 4. General expectations may not have been met in all areas, but the expectation of having a good time most certainly was - I spent hundreds if hours in those worlds shortly after launch.
This time, my expectations are a good deal more reserved. Bethesda’s been diluted, we’re now in a post M$ acquisition and post Starfield version.
Even if the game that launches isn’t great, I’ll be excited to see what the community achieves with a modernized engine.
They’ve somewhat fallen into the same trap Valve did with Half Life 3, and nothing they put up will live up to the nostalgia of Skyrim for many players no matter what, as it’ll never recapture the magic many of the fanbase felt when they first played it (at least that’s my take). It’s been overhyped, and people will have some unrealistic expectations no matter what.
I think sidelining the next installment was a misstep on BGS’ part, and now they risk alienating the player base of one of their two largest IPs; don’t get me wrong, it’ll probably sell incredibly well, but I think there’s just no way it’ll be as well-received as they would want it to be.
On a more positive note though , I hope that whatever they deliver brings improvements rather than downgrades – I want to see a better magic system taking inspiration from competitors and previous installments, a return to NPC schedules (looking at you Starfield 😒), and hopefully prioritizing world-space content over a large open world map. Even if it’s more of the same, as long as the story is fun, the NPCs are well-written, and the systems aren’t a pain to engage with, it’ll live up to my expectations.
I had the same level of hype for Oblivion, Fallout 3, Skyrim, and Fallout 4. General expectations may not have been met in all areas, but the expectation of having a good time most certainly was - I spent hundreds if hours in those worlds shortly after launch.
This time, my expectations are a good deal more reserved. Bethesda’s been diluted, we’re now in a post M$ acquisition and post Starfield version.
Even if the game that launches isn’t great, I’ll be excited to see what the community achieves with a modernized engine.