I have 2000+ hours in KSP and 70 hours in KSP2 (we don’t talk about that fail here).
KSP has more content. Don‘t forget KSA is still pre-alpha.
Where KSA excels is in its technological foundation. It‘s not just a game engine, it‘s a whole framework. Many of KSP’s limitations and clunkyness came from the use of the unity engine. KSA-devs are building a loadingscreen free, multithreading, true spiritual successor to KSP. Sadly with kittens instead of kerbals (but there are several mods that replace the kittens with kerbals, the devs love modding)
Sounds good. One of the screenshots looks the Americas, is it using a solar system inspired scaled down world like KSP or is it more realistic or something completely different? And how is building rockets? One thing I liked in theory about KSP 2 (never played it) was more procedural components instead of individual fixed components in the original KSP.
Have you played KSP? What does it do better/worse? Any significant differences?
I have 2000+ hours in KSP and 70 hours in KSP2 (we don’t talk about that fail here). KSP has more content. Don‘t forget KSA is still pre-alpha. Where KSA excels is in its technological foundation. It‘s not just a game engine, it‘s a whole framework. Many of KSP’s limitations and clunkyness came from the use of the unity engine. KSA-devs are building a loadingscreen free, multithreading, true spiritual successor to KSP. Sadly with kittens instead of kerbals (but there are several mods that replace the kittens with kerbals, the devs love modding)
Sounds good. One of the screenshots looks the Americas, is it using a solar system inspired scaled down world like KSP or is it more realistic or something completely different? And how is building rockets? One thing I liked in theory about KSP 2 (never played it) was more procedural components instead of individual fixed components in the original KSP.
Edit: Scott Manley made a video which answers all my questions, looks good.