• porgamrer@programming.dev
    link
    fedilink
    arrow-up
    10
    ·
    1 year ago

    To me it’s not really excitement so much as “oh god how do i make this ridiculous language do the correct thing”.

    I’m way more scared of rogue implicit copy constructors. I wonder if cppfront has any plan to fix problems like implicit copy and pessimising move.

        • lysdexic@programming.devOPM
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Cpp should have done ref by default and had & for copy, but here we are.

          That would defeat the goal of making it backwards-compatible with C.

      • Miaou
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        Copy has a very different meaning between the two languages. In rust the equivalent of a c++ copy is a clone() call for anything non trivial

            • Miaou
              link
              fedilink
              arrow-up
              1
              ·
              edit-2
              1 year ago

              That’s a common idiom but the default behaviour is still implicit copy, which, with VLAs and no smart pointers, makes things arguably worse than in c++

          • Miaou
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            I thought that was obvious as I mentioned a function call, but yes indeed

    • lysdexic@programming.devOPM
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      1 year ago

      To me it’s not really excitement so much as “oh god how do i make this ridiculous language do the correct thing”.

      I think this all comes down to having the right mental model.

      In this case, I think it helps to know that:

      • returning by value by default implies making a copy,
      • …but if the output type supports move semantics and the function returns a temporary value (rvalue) then the language is on your side and tries to move it instead of doing a copy.
      • and here’s the kicker: now the language goes the extra mile and looks after you to avoid that copy, and if your return value allows the language to apply an optimization then the language is on your side and eliminates any potential copy without you having to do anything special.

      The zany behavior is that if you set up your function to push for a move (i.e., force a local variable to be treated as a temporary), the language ceases to be able to apply its optimization.

      That’s basically it. No real mystery.

      • BatmanAoD@programming.dev
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        The parts that seem likely to cause this confusion (which I shared when I first started using C++11) are:

        • Moves in C++ are always a potentially-destructive operation on a reference, not just a memcopy.
        • Consequently, “moving” a temporary still requires having two separate instances of the type, despite that generally not being what you want, hence RVO.
        • …but move-semantics are generally presented and understood as an “optimization”, and conceptually “take the guts of this value and re-use them as a new value” is both what RVO is doing and what move-semantics are doing.
        • std::move isn’t a compiler intrinsic and doesn’t force a move operation; it’s just a function that returns an r-value reference. So it makes it harder, not easier, for the compiler to “see through” and optimize away, even in the case where “as if” rule should make that legal.
  • QuadriLiteral@programming.dev
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    I wonder if the language could be updated so these extra std::move invocations actually become harmless? return std::move is something that I see used quite a bit.