It’s been a while since I’ve played any games online with my Nintendo switch, and I quickly remembered the issues with NAT types on the Switch.
When I checked, I had a NAT type of F, which will not allow online gaming. I found the guides on setting up the Hybrid NAT rules in Pfsense, but my type was still F. I then loosened up my outgoing port rules for that VLAN, and got a NAT type of B.
After tightening them back up a bit and looking online, it looks like the UDP range 1024 through 65535 is expected for outgoing UDP traffic. Is that right? That is a ton of ports, and possibly no better than just enabling uPnP.
Do I really need such a wide range to be able to maintain this NAT type B?
Holy shit they are actually suggesting to put their console in DMZ??? https://en-americas-support.nintendo.com/app/answers/detail/a_id/22272 https://en-americas-support.nintendo.com/app/answers/detail/a_id/22489
There was nobody in the company that said “but wait”?
If someone has more than a console per household needs to get another internet connection in order to online play?
Networking isn’t their strong suite, lol
Yeah, that’s just basically every unregistered UDP port… Not much you can do about it since Nintendo has struggled to understand the internet and its uses since the Famicom.
And no, for the love of God don’t enable uPnP. It’s still pretty much the worst thing you can do.
I put my Nintendo Switch into a DMZ/own vlan. It was simpler and so I can get a NAT type A on it.
Just get a steam deck instead